Jul 06, 2007, 08:50 PM // 20:50
|
#441
|
Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
|
Quote:
Originally Posted by TurinPT
make sure you are using DirectX 9.
does anyone notice a sligh decrease on FPS when running mods or is it just me?
|
Was hoping that that was the problem, but reinstalled DirectX 9.0c from Microsoft, but still no succes.
|
|
|
Jul 06, 2007, 09:00 PM // 21:00
|
#442
|
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
|
Quote:
Originally Posted by zwei2stein
Made mod that helps with cartography titles.
Examples of stuff found on my 100% maps:
---
link soon to appear in comunity works section or something.
|
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job
BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.
Last edited by Arduin; Jul 06, 2007 at 09:03 PM // 21:03..
|
|
|
Jul 06, 2007, 09:06 PM // 21:06
|
#443
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
any1 modded ur beetle racers yet?
ohh!!!1 Furnace Stoker =o
|
|
|
Jul 06, 2007, 11:57 PM // 23:57
|
#445
|
Frost Gate Guardian
Join Date: Dec 2005
Guild: [kF]
Profession: W/E
|
Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.
Fixed some alpha issues.
Added HP markers at 50% and 80%.
I'm working on the Hero Control Panel as my next change.
|
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
|
|
|
Jul 07, 2007, 02:41 AM // 02:41
|
#447
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by Despondency
Bandwidth exceeded . I wanted to download it, but when I came back to the page later that error hit me. Think you could upload it somewhere else as a temporary solution? Thanks.
|
Updated my web hosting to an Extreme package. It's back up and running, I wasn't expecting to get so much attention.
|
|
|
Jul 07, 2007, 03:02 AM // 03:02
|
#448
|
Krytan Explorer
Join Date: Oct 2005
Guild: Refuge From Exile [RFE] Refuge-From-Exile.com
Profession: W/Mo
|
Bored, and i suck at designing .. but I am getting the entire base of the anet UI and recording what each texture checksums are.
0x0C1F3580 - Guild cape in guild menu
0x1E412F1C - Scroll bar button
0x6F811E8F - Blue Drop down districts etc
0x19A188C9 - Menu Button
0x25DC3519 - Weapon Select buttons
0x52BE3E4b - FPS Ping icons
0x1CE1DE6D - tooltip and highlighted object background
0xD5B137F3 - Search Guild Hall Buttons
0xEE86F1DF - All blue buttons press down
0x4A63BE04 - other blue buttons kick add etc
0xDD995623 - Leave transparent - goes over top of the health exp mana bars but you can change the far left and right
0xA8456DB9 - active tab in guild menu
0x9F932B27 - non-active tab in guild menu
0xBDE05D78 - Leave guild button next to name in guild roster
0xBD93CEAB - Color of Health Bar when full and decrease
Part of Menu
0xD84CFDA9 - All Menu base except Menu button menu...
0xDE624C8E - Background within the menu 0xD84CFDA9
0x36C424D1 - If this is transparent you can change the guild cape in the guild menu
---
Update: i broke my UI ill add others later
Last edited by Lucifer PVP; Jul 07, 2007 at 04:12 AM // 04:12..
|
|
|
Jul 07, 2007, 04:08 AM // 04:08
|
#449
|
Ascalonian Squire
Join Date: Jun 2006
Guild: Frenzied Flamingos
Profession: W/Mo
|
Quote:
Originally Posted by Bowman Artemis
Beta 2 of my interface mod is out, find it at the usual spot here.
Fixed some alpha issues.
Added HP markers at 50% and 80%.
I'm working on the Hero Control Panel as my next change.
|
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
|
|
|
Jul 07, 2007, 04:17 AM // 04:17
|
#450
|
Krytan Explorer
Join Date: Sep 2005
Location: Sector 001
Guild: N/A
Profession: W/
|
This seems promising. I don't really see any point in modding any of my weapons/shields since no one else can see the work I've done. However, a tweaking of my UI or w/e seems like an interesting idea...I'll wait until we hear from ANet.
|
|
|
Jul 07, 2007, 05:08 AM // 05:08
|
#451
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by v for Valkier
Extremely good mod. Only problem I have is that its almost impossible to tell the color of the health bar once it passes the 50% mark (so you can't tell if the player is bleeding/poisoned). A bit too dark imo.
|
I'm going to change that in Beta 3. You're one of quite a few people saying that.
|
|
|
Jul 07, 2007, 05:54 AM // 05:54
|
#452
|
Lion's Arch Merchant
Join Date: Oct 2005
Guild: XoO
Profession: E/Me
|
Gaile was kind enough to answer this one about modding tonight...should clear up some confusion
|
|
|
Jul 07, 2007, 08:02 PM // 20:02
|
#453
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
Quote:
Originally Posted by Arduinna
Right, now we need to make only the spots go red that are relevant for cartographing (so you'll know exactly where to go), and it 100% for me. Good job
BTW, should it be possible to alltogether remove the clouds covering the M-map... (not the shroud, the ones that are moving). Makes things much easier.
|
Yes, you can remove clouds, mod is somewhere out there ... shame noone started building mod libary yet.
only red spots relevant to cartographing - its is possible, but it would require trememdous work - it woud require submision of alpha textures for fog from couple (~10 ) of 100% cartographers, compiling it (because one person might miss some spots even with 100% map.)
Anyway, since thread got lost (?) in comunity works forums, here it is in it full beauty:
http://wiki.guildwars.com/wiki/User:...artography_Mod
|
|
|
Jul 07, 2007, 11:37 PM // 23:37
|
#454
|
Ascalonian Squire
Join Date: Apr 2007
Guild: Santas Little Helpers[XMAS]
Profession: W/D
|
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?
ty in advance
|
|
|
Jul 08, 2007, 12:39 AM // 00:39
|
#455
|
Frost Gate Guardian
|
Quote:
Originally Posted by Surgical Strike
Hello everyone...i'm having a trouble in modding gw with TexMod.When i go on Logging Mode and then click Run,i click several times on the "+" key on the numpad,but nothing happens...I tried many times and nothing changed.Is there anything i can do?
ty in advance
|
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
|
|
|
Jul 08, 2007, 01:14 AM // 01:14
|
#456
|
Ascalonian Squire
Join Date: Apr 2007
Guild: Santas Little Helpers[XMAS]
Profession: W/D
|
Quote:
Originally Posted by omens
It has the be the +/- on the numpad, not the ones at the end of the row of numbers on the normal keyboard. Its the place where the number keys are in a square, not a row.
|
Now,thats the place where i click the keys...don't know...maybe i got a bug or something?
|
|
|
Jul 08, 2007, 10:47 AM // 10:47
|
#457
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Beta 3 of my mod is out, featuring brighter health bars to assist in telling when a condition/hex is on an ally when they're under 50% health.
The skill bar in explorable areas is now in the "Dark Glass" style and there is a spirit range on the minimap.
I have started creating a custom hero control panel, but it's quite difficult to get everything lined up properly.
Anyway, you can find it for download at the usual place (http://dfcowell.com/games/?q=node/5)
-Dan.
|
|
|
Jul 08, 2007, 11:23 AM // 11:23
|
#458
|
Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
|
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
|
|
|
Jul 08, 2007, 11:32 AM // 11:32
|
#459
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: Broadway
Profession: D/
|
So is modding 100% safe now? I've been browsing through all the links and this thread to see.
I don't wanna end up getting banned.
|
|
|
Jul 08, 2007, 11:35 AM // 11:35
|
#460
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Quote:
Originally Posted by AscalonWarrior
I need ask this again
I download that and save it to Guild Wars folder. What do I need to do then? I open GW and nothing has changed
|
Follow the steps on the wiki page linked to earlier. It's pretty simple. Here's the link again in case you missed it.
http://wiki.guildwars.com/wiki/Guide...-game_graphics
Right down the bottom.
You'll need the TexMod program.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:24 PM // 13:24.
|